Tetragrade
In DevelopmentA block-stacking roguelite carved from marble and gold. The falling-block game underneath is pure and unchanged, but every run banks coins, and every coin buys a favour from the gods that rewrites what the next run can do.
What it is
- The classic game, untouchedStandard pieces, standard scoring, standard speed curve. Upgrades stack on top of the game. They never quietly play it for you.
- Coins as you clearCoins drop into the tray the instant lines vanish, not in a lump sum at the end. You feel the payout land.
- The Temple of the GodsTen gods, ten upgrade paths: Gaia, Tyche, Midas, Plutus, Ares, Chronos, Aion, Epimetheus, Prometheus and Zeus.
- Powers that break the rulesTurn your piece to gold, reforge it as a spear, rewind a bad placement, or call down lightning to erase the bottom four rows.
- Permanent progressionUpgrades persist between runs, and gameplay milestones unlock new ones. Every run leaves you stronger than the last.
- Marble and goldAn Ancient Greek art direction: carved stone, warm gold leaf and temple light, all the way through the UI.
- Built for the DeckDesigned against Steam Deck Verified criteria from day one: full controller support and readable text at handheld size.
- Leaderboards & achievementsSteam leaderboards and achievements are planned for launch, including a global score board with friend rankings.
Work in progress
Screenshots are from a build in progress. Art, balance and UI are all still moving.
Details
| Status | In development |
|---|---|
| Players | Single player |
| Platforms | Windows, Steam Deck (planned) |
| Engine | Godot 4.6 |
| Input | Gamepad and keyboard |
| Store | Steam page coming soon. Get in touch to hear when it goes live |

